The following are test projects or prototypes created in the last few years. Much of the video was edited in Final Cut. These are some of my favorites as far as collaboration.This augmented reality test was done in Unity and uses Vuforia. The test was created for a possible puzzle challenge for cyclopedia.us where users would find the model via an icon or GPS. This was captured off of a customized android app.
This was for a Kickstarter campaign for artist Scott Teplin and a massive drawing he created called Big Hospital.
We produced this in an afternoon and simulated an ambulance with what was available in his living room. The editing was tricky but the result completely ridiculous.
Hidden Alignments was a foray into short historical documentaries with a Google Earth component. It explains the the history in brief of New York’s Masonic Obelisks and how they are oddly aligned.
This promotional for Vitumob was created for the launch of the service that ships western products to Kenya securely. I created the quick animations to illustrate the process.
glasscapsule is a massive archive of multi-media collaborations over decades. The experiments continue there.
spillway is a customized framework based on a semi famous found photo archive. Levels feature different sets of randomized draggable elements. It is essentially a visual and sound mixer. It was all created in php/mysql and works in HTML5 for mobile. I am also working on a score system which is based on activity and the user session.
These are some videos from ancient history.
The first is an experimental multi-cam video which documented the first opening of Gigantic Art Space (GAS) in downtown Manhattan. It was originally created on DVD where you could switch channels but here they are side by side. The opening featured artists from Detroit including Andrew Dosunmu, Mark Dancey, Tyree Guyton and others.
Sunshine Interactive Network was a startup which created game prototypes, CD Roms and early websites. This is the reel from about 1997 which I cut while working there. It’s a fascinating snapshot of the time. The name of the company was based on the Sunshine Theater on Houston Street, which was then going to be a music venue.
These are examples of various unique sites and prototypes from a financial blog and archive, a travel hub, a wireless neighborhood network created in 1999. (8 years before the Iphone) and a pharma co-branded CMS which gives a example of very detailed design template specification.
I’ve been increasingly interested and involved in projects that concern the environment and the use of technology with those efforts.
The NY State Children’s Environmental Health Centers have a profound role in the post Flint Michigan water crisis. It’s proven to be an interesting balance between preventative medicine, community based partnerships on the ground, local government, and a microsite network.
This is a workflow content strategy for both the network and distribution to social media.
And the result of a story on Twitter and Facebook.
The first version of the Serfgreen project focused more on energy conservation and certifications similar to a LEED program. (Leadership in Engineering and Environmental Design)
These are examples of a few production strategies that had to be invented on the fly for the development and operations of the project. Many of these were customized specifically for the site or initiative and included the integration and sync of marketing lists, and integrated analytics post launch.
Much of the spec work is and always will be to focus all the stakeholders on reaching a common specified goal. One of my first questions when assessing a project is if there is documentation to support the concept.
I have worked extensively on large microsite systems for Comcast, Aon plc and most recently, the NY State Children’s Environmental Health Centers. In most cases I functioned as a Senior Project Manager, Information Architect, UX Design, and Specification Writing.
Developing these type of systems is challenging architecturally because the success of the network depends upon the sites or nodes sharing assets and knowledge. It is all about collaboration and content development can be exponential. The information can flow in two directions, one from the a node down to all the cities in the network, or up from a local node and across if the information is network wide. It is always fascinating when nodes can finally see other nodes and use ideas and concepts to increase the strength of the whole network.
The number of perspectives from the customers to the administrators makes it very complex and there needs to be considerable research and preproduction before creating the code or building out a Content Management System.
Internal and External communications also become very important for these ever changing systems. Communication tools and Social Accounts sit on top of the network once it’s established. In most cases there is also a necessary training component to teach local admins how to customize the system for their area.
In the case of NYSCECH we created a network of seven children’s hospitals with environmental centers across NY State. One important component was to have the user be able to find their local center by the 62 counties. This project is still in development.